Category: Artica
Artica Creative Computing (2010, 2020)
Art Director, Content Creator, Software Developer, Project Manager, Research & Prototyping
Spatial Sound Exploration
Spatial Sound Exploration
Exploring spatial soundscapes with body location.
This prototype is a proof of concept for location-based sound exploration.
Each participant/VIVE tracker has a sound attached, this sound follows the participant inside the room. If the participant moves to a corner the sound becomes more audible in that specific corner. This video shows a proof of concept in a small room, the same concept can be applied in any room size, or even in large venues.
Follow the video’s link for a full description.
Tangible Sequencer
Tangible Sequencer
Music Sequencers always pleased me, and I have been around this topic for a while
This time I have developed what I ended calling a Tangible Sequencer.
It enables physical interaction with the music, and also the possibility of multiple users. You might want to check the in-depth walkthrough.
Pepper’s Ghost Experiment
Pepper's Ghost Walkthrough
An experiment using transparent reflective film, that enables nice holographic illusions, also knows as Pepper’s Ghost. Enable captions for english subtitles.
Brain, Wider than the Sky
Brain, wider than the Sky
Brain, Wider than the Sky
Client
Fundação Calouste Gulbenkian
Curator
Rui Oliveira
Project leader, Interaction design, Software development
Neuron Sculpture detection and interaction
André Almeida
Rigging, Electronics, Setup
David Palma
Neuron Sculpture project leader
Neuron Sculpture vision, concept, sculpture
Eric da Costa
Interactive applications art direction
3D Models, UI design, Brain Orchestra Sound design
Neuron Sculpture Sound design
Filipe Barbosa
Time to Action Author Software development, Project Advisor
Gonçalo Lopes (NeuroGears)
Light equipment design and assembly, Neuron sculpture interactive sound software
Brain orchestra software developer
Guilherme Martins
Neuron Sculpture fibreglass
Neuron Sculpture assembly
João Ribeiro
NeuroGears, Neuron Sculpture detection software
Project Advisor
João Frazão
Neuron Sculpture fiberglass
Neuron Sculpture assembly
José Pedro Sousa
Interactive applications Software developer
Ricardo Imperial
Neuron Sculpture software development
Neuron Sculpture light/electronics development
Interactive applications software development
Tarquínio Mota
Acknowledgements:
Leonel Caldeira
Project full disclosure:
https://medium.com/artica/brain-wider-than-the-sky-f5d7720a5938
Toppi
Toppi, the Sweet Artist
End Customer
Nestlé Portugal
Agency
J. Walter Thompson Lisboa
Concept
J. Walter Thompson Lisboa
Production
Artica Creative Computing
http://artica.cc
Robot Concept and Extruder Design
Eric da Costa
Construction
Eric da Costa
José Pedro Noronha
João Ribeiro
André Almeida
Guilherme Martins
Software Development
André Almeida
Tarquínio Mota
Ricardo Imperial
Electronics
Tarquínio Mota
André Almeida
Guilherme Martins
Interaction Design
Nuno Lourenço
André Almeida
Sound, Motion Graphics, Robot animations
Filipe Barbosa
Nuno Lourenço
Project full disclosure:
https://medium.com/artica/toppi-the-sweet-artist-71491307aade
Procedural Florest
Procedural Florest
At Aura Festival this year we participated with an interactive installation called “Procedural Forest”.
At first, we wanted to bring natural elements to the participants, just because when we think in Sintra, all that comes to our minds is its beautiful forests and woods. We wanted also that visitors could easily engage and interact with the installation, to allow every single person to make a difference, and to see its action being reflected on the installation.
Our ‘Assisted Performer’ was a great candidate, because it allows visitors to interact with “anything” using their mobile devices, without having to install any dedicated App. Visitors only need to connect to our Wifi network and open a browser and a GUI will pop.
In this case, a coloured tree would pop on the installation and the user would have to interact with a slider and two buttons. The slider positioned the depth of the tree, the upper button would skip to another tree and the lower button would populate this tree. After this step, another tree would pop and so on. One could identify itself by the tree colour, that corresponded to the colour being displayed in the app.
We ended up using Unity3D which is our election tool for real-time interactive installations because of its optimized streamline and easy integration with our platforms. This video shows a brief stress test to see how much FPS we could have with a maximum of trees being generated.
It was an honour for us to have our installation at MUSA, Sintra’s Art Museum. This museum is the entrance of the festival and the first spot on the road map. It’s always a great experience to see people interacting with our creations!
Concept: Artica
Art Direction: Guilherme Martins, Filipe Barbosa
3D Modeling: Filipe Barbosa
Unity3D Visual Design: Filipe Barbosa
Unity3D Software Development: Ricardo Imperial
Assisted Performer Software: Filipe Cruz
Popota Xmas
Popota Xmas
In 2017 we were invited by UAU to participate in Popota’s Christmas Show, that took place in Campo Pequeno, Lisbon.
It was a big challenge due to the requirements of the performance:
- Ultra-Large LED Wall
- 40 minutes of continuous video
- Videos triggered in sync with the actors/performers
- Real-time interactive contents
Having this, we created all the visual contents plus the scene props.
The visuals were created 3D Max, edited and rendered in Unity 3D, then post-processed. Real-time interactive graphics generation was also developed in Unity 3D.
During the creative process, we wanted to have a glimpse of the size relations between the screens and the stage, so we developed a VR stage.
Our Einstein VideoPlayer had to be updated to run large video dimensions with high performance, to achieve this peak performance we used HAP codec. Einstein also received real-time video from a computer vision server running Bonsai linked to Unity, and finally connected to a Spout server (if you are a MAC user, Syphon does the same job), using HAP also allowed us to use multi-layered contents with alpha transparency videos.
This is an image of the two control screens, the left screen is showing an infra-red camera image being analysed in Bonsai, the right screen is our EinsteinVP.
We also created the props, this included a big school rubber, pencils, compass, pencil sharpener and a gramophone.
Popota is a SonaeSierra’s brand.
Visual Art Direction:
Guilherme Martins
3D Modeling:
Filipe Barbosa
Video Creation:
Guilherme Martins, Filipe Barbosa, João Ribeiro
Software Development, Realtime Interaction:
André Almeida, Gonçalo Lopes, Ricardo Imperial
Software Development, Einstein Video Player:
Guilherme Martins
Props Concept and Direction:
Eric Costa
Props Construction:
Eric Costa, José Noronha, Paula Espanha
Solenoids Step Sequencer
Solenoids Step Sequencer
Here I’m using a modified Beap Step Sequencer from MAXMSP to trigger Solenoids actuators.
It’s recorded in portuguese, you can enable subtitles.