Tangible Sequencer

Music Sequencers always pleased me, and I have been around this topic for a while
This time I have developed what I ended calling a Tangible Sequencer.
It enables physical interaction with the music, and also the possibility of multiple users. You might want to check the in-depth walkthrough.

Pepper's Ghost Walkthrough

An experiment using transparent reflective film, that enables nice holographic illusions, also knows as Pepper’s Ghost. Enable captions for english subtitles.

Brain, wider than the Sky

Brain, Wider than the Sky

Client
Fundação Calouste Gulbenkian

Curator
Rui Oliveira

Project leader, Interaction design, Software development
Neuron Sculpture detection and interaction
André Almeida

Rigging, Electronics, Setup
David Palma

Neuron Sculpture project leader
Neuron Sculpture vision, concept, sculpture
Eric da Costa

Interactive applications art direction
3D Models, UI design, Brain Orchestra Sound design
Neuron Sculpture Sound design
Filipe Barbosa

Time to Action Author Software development, Project Advisor
Gonçalo Lopes (NeuroGears)

Light equipment design and assembly, Neuron sculpture interactive sound software
Brain orchestra software developer
Guilherme Martins

Neuron Sculpture fibreglass
Neuron Sculpture assembly
João Ribeiro

NeuroGears, Neuron Sculpture detection software
Project Advisor
João Frazão

Neuron Sculpture fiberglass
Neuron Sculpture assembly
José Pedro Sousa

Interactive applications Software developer
Ricardo Imperial

Neuron Sculpture software development
Neuron Sculpture light/electronics development
Interactive applications software development
Tarquínio Mota

Acknowledgements:
Leonel Caldeira

Project full disclosure:
https://medium.com/artica/brain-wider-than-the-sky-f5d7720a5938

Toppi, the Sweet Artist

End Customer
Nestlé Portugal

Agency
J. Walter Thompson Lisboa

Concept
J. Walter Thompson Lisboa

Production
Artica Creative Computing
http://artica.cc

Robot Concept and Extruder Design
Eric da Costa

Construction
Eric da Costa
José Pedro Noronha
João Ribeiro
André Almeida
Guilherme Martins

Software Development
André Almeida
Tarquínio Mota
Ricardo Imperial

Electronics
Tarquínio Mota
André Almeida
Guilherme Martins

Interaction Design
Nuno Lourenço
André Almeida

Sound, Motion Graphics, Robot animations
Filipe Barbosa
Nuno Lourenço

Project full disclosure:
https://medium.com/artica/toppi-the-sweet-artist-71491307aade

Procedural Florest

At Aura Festival this year we participated with an interactive installation called “Procedural Forest”.

At first, we wanted to bring natural elements to the participants, just because when we think in Sintra, all that comes to our minds is its beautiful forests and woods. We wanted also that visitors could easily engage and interact with the installation, to allow every single person to make a difference, and to see its action being reflected on the installation.

Our ‘Assisted Performer’ was a great candidate, because it allows visitors to interact with “anything” using their mobile devices, without having to install any dedicated App. Visitors only need to connect to our Wifi network and open a browser and a GUI will pop.

In this case, a coloured tree would pop on the installation and the user would have to interact with a slider and two buttons. The slider positioned the depth of the tree, the upper button would skip to another tree and the lower button would populate this tree. After this step, another tree would pop and so on. One could identify itself by the tree colour, that corresponded to the colour being displayed in the app.

We ended up using Unity3D which is our election tool for real-time interactive installations because of its optimized streamline and easy integration with our platforms. This video shows a brief stress test to see how much FPS we could have with a maximum of trees being generated.

It was an honour for us to have our installation at MUSA, Sintra’s Art Museum. This museum is the entrance of the festival and the first spot on the road map. It’s always a great experience to see people interacting with our creations!

Concept: Artica

Art Direction: Guilherme Martins, Filipe Barbosa
3D Modeling: Filipe Barbosa
Unity3D Visual Design: Filipe Barbosa
Unity3D Software Development: Ricardo Imperial
Assisted Performer Software: Filipe Cruz

Popota Xmas

In 2017 we were invited by UAU to participate in Popota’s Christmas Show, that took place in Campo Pequeno, Lisbon.

It was a big challenge due to the requirements of the performance:

  • Ultra-Large LED Wall
  • 40 minutes of continuous video
  • Videos triggered in sync with the actors/performers
  • Real-time interactive contents

Having this, we created all the visual contents plus the scene props.

The visuals were created 3D Max, edited and rendered in Unity 3D, then post-processed. Real-time interactive graphics generation was also developed in Unity 3D.

During the creative process, we wanted to have a glimpse of the size relations between the screens and the stage, so we developed a VR stage.

Our Einstein VideoPlayer had to be updated to run large video dimensions with high performance, to achieve this peak performance we used HAP codec. Einstein also received real-time video from a computer vision server running Bonsai linked to Unity, and finally connected to a Spout server (if you are a MAC user, Syphon does the same job), using HAP also allowed us to use multi-layered contents with alpha transparency videos.

This is an image of the two control screens, the left screen is showing an infra-red camera image being analysed in Bonsai, the right screen is our EinsteinVP.

We also created the props, this included a big school rubber, pencils, compass, pencil sharpener and a gramophone.

Popota is a SonaeSierra’s brand.

Visual Art Direction:
Guilherme Martins

3D Modeling:
Filipe Barbosa

Video Creation:
Guilherme Martins, Filipe Barbosa, João Ribeiro

Software Development, Realtime Interaction:
André Almeida, Gonçalo Lopes, Ricardo Imperial

Software Development, Einstein Video Player:
Guilherme Martins

Props Concept and Direction:
Eric Costa

Props Construction:
Eric Costa, José Noronha, Paula Espanha