Guilherme Martins

multidisciplinary designer


Physical Computing Tutorials

This is my humble contribution, showing how to interface with physical stuff.
I’ve been developing physical interfaces for a couple of years, from robotics to electronic musical instruments and other physical devices to be used in interactive installations.
In this Youtube channel, I will be sharing experiments hoping they will be useful for someone.
Here’s a list of the tutorials I have made so far.  

Simple USB MIDI in 3 parts

Reading analog and digital inputs using Multiplexers in 3 parts

Reading analog and digital inputs in 3 parts

Modular Physical Computing

I personally enjoy pressing buttons, turning knobs, to see and touch physical devices, and if they make any bleep or bloop it will be even better.
Building physical control systems is not always easy, speccially if we need them to be sturdy enough to through on a backpack, or take them to an installation or stage performance.
This project started in ArticaCC, during a research project named “Interact”. This enabled us to research on ways to build interactive systems in software and hardware.
These modular systems are easy to solder and easy to interface with, and because they are totally generic they can be used with Arduino, Teensy, RaspberyPI or any other microcontroller of your choice.

All these modules have an open source hardware philosophy and have a dedicated repository on Github. Feel free to use them as you wish.

© 2022, Guilherme Martins