Popota Xmas
In 2017 we were invited by UAU to participate in Popota’s Christmas Show, that took place in Campo Pequeno, Lisbon.
It was a big challenge due to the requirements of the performance:
- Ultra-Large LED Wall
- 40 minutes of continuous video
- Videos triggered in sync with the actors/performers
- Real-time interactive contents
Having this, we created all the visual contents plus the scene props.
The visuals were created 3D Max, edited and rendered in Unity 3D, then post-processed. Real-time interactive graphics generation was also developed in Unity 3D.
During the creative process, we wanted to have a glimpse of the size relations between the screens and the stage, so we developed a VR stage.
Our Einstein VideoPlayer had to be updated to run large video dimensions with high performance, to achieve this peak performance we used HAP codec. Einstein also received real-time video from a computer vision server running Bonsai linked to Unity, and finally connected to a Spout server (if you are a MAC user, Syphon does the same job), using HAP also allowed us to use multi-layered contents with alpha transparency videos.
This is an image of the two control screens, the left screen is showing an infra-red camera image being analysed in Bonsai, the right screen is our EinsteinVP.
We also created the props, this included a big school rubber, pencils, compass, pencil sharpener and a gramophone.
Popota is a SonaeSierra’s brand.
Visual Art Direction:
Guilherme Martins
3D Modeling:
Filipe Barbosa
Video Creation:
Guilherme Martins, Filipe Barbosa, João Ribeiro
Software Development, Realtime Interaction:
André Almeida, Gonçalo Lopes, Ricardo Imperial
Software Development, Einstein Video Player:
Guilherme Martins
Props Concept and Direction:
Eric Costa
Props Construction:
Eric Costa, José Noronha, Paula Espanha