The Sounds of 0-Coast, A120, Desmodus Versio
A brief drive-thru basic sounds of Makenoise 0-Coast, Doepfer A120 and Noise Engineering Desmodus Versio.
Multidisciplinary Designer
A brief drive-thru basic sounds of Makenoise 0-Coast, Doepfer A120 and Noise Engineering Desmodus Versio.
Recreating this patch is a challenge many modular musicians like to tackle. It is based on the 1959 movie Forbidden Planet, in a segment where they supposedly play the music of the ancient Krell race. In general terms, each note has a random pitch, envelope, and duration. Buchla expert Todd Barton is often pointed to as the reference on how to create this patch; he has a video on Vimeo.
Text source from LearningModular.
This prototype is a proof of concept for location-based sound exploration.
Each participant/VIVE tracker has a sound attached, this sound follows the participant inside the room. If the participant moves to a corner the sound becomes more audible in that specific corner. This video shows a proof of concept in a small room, the same concept can be applied in any room size, or even in large venues.
Follow the video’s link for a full description.
Music Sequencers always pleased me, and I have been around this topic for a while
This time I have developed what I ended calling a Tangible Sequencer.
It enables physical interaction with the music, and also the possibility of multiple users. You might want to check the in-depth walkthrough.
Here I’m using a modified Beap Step Sequencer from MAXMSP to trigger Solenoids actuators.
It’s recorded in portuguese, you can enable subtitles.